Horror’s a fine fit for a Heavy Rain-style game, and teen slasher horror seems to fit the mould even better. While Until Dawn was beaten to the whole jump-scares-and-QTEs thing by The Walking Dead, tension in Telltale’s game comes from the fear of a known quantity: shuffling undead that bite and kill indiscriminately. In Until Dawn, the fear stems from ignorance – you don’t know what’s out there, what it wants, or what form the attack will come in, if it comes at all. The fear of the unknown is a powerful thing.
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