Many tools have been released over the years that claimed to make game development accessible to all. Software like Klik ‘n’ Play and DarkBASIC promised an easy route into game design, either through simplified programming languages or avoiding coding altogether. But there’s a difference between making game design accessible, and making professional game design accessible.
That’s where the other apps fell short, and where GameMaker: Studio is different. “I think that when we released Studio, the product changed and the user-base changed,” says Stuart Poole, head of production at YoYoGames, the makers of GameMaker: Studio. “People are now using this as a tool to make a living.”
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