Sam Barlow and Viva Seifert talk us – in spoiler-filled detail – through this shake-up of game narrative conventions
Big publishers and their aversion to risk makes for a solid, if familiar, backbone to a story, but it’s usually slaved to a simplistic narrative. As a topic, creative stagnation looms large over the videogame industry, spurring talk of an increasingly desolate landscape of numbered sequels and incremental feature bloat. It’s a genuine concern, even if such warnings often appear, without apparent irony, next to lists of ten things to be excited for in Fallout 4.
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