After a radical change to the Arwing’s controls, Fox resits his pilot’s exam
The last time we squeezed into an Arwing cockpit, it was far less complicated than this. It takes a few flights in Star Fox Zero just to feel like a borderline competent pilot again, and we scrape our fuselage across plenty of scenery in the process. Partly, that’s down to Zero’s esoteric split-view approach, the GamePad displaying Fox’s in-cockpit perspective, while your TV is reserved for a more traditional chase-cam setup. Aiming is handled by tilting the GamePad, and you’ll need to make effective use of both of your viewpoints in order for Fox McCloud to live up to his formidable reputation as a fighter pilot, flipping between the small screen for pinpoint targeting and the main one for tactical awareness. It’s exhausting at first.
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