Saturday, August 29, 2015

Devil’s Third

Devil’s Third

Six years, four game engines and two publishers later, Tomonobu Itagaki’s latest could generously be said to have endured a problematic gestation. And yet, setting aside the fall of THQ and the shift to a new console, it’s always seemed to be a game built upon precarious foundations. On a fundamental level, its combination of FPS gunplay and thirdperson melee combat simply doesn’t work. And when you shoot the leg of a man standing a good five feet away from the nearest cover only to stifle a chuckle as his head inexplicably pops off, you’ll wonder if Devil’s Third would have been much better under ideal conditions.
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