The carnage, the glorious, delectable carnage. That’s what we’re supposed to think right? That’s the take-away from playing Hatred that we’re supposed to get. Unfortunately, what we actually end up with is sheer monotony. An apathy for a parade of weightless violence that rushes by without any kind of message. And it’s not like we really need a message necessarily, except that if you’re not having fun there really should be another point to playing through a game like this.
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