Friday, September 11, 2015

Grand Ages: Medieval

Grand Ages: Medieval

Laying siege to the console castle

It’s perhaps not the sexiest impression to take from a preview, but what impressed us most about Grand Ages: Medieval was how its developer, Gaming Minds, has managed to take something so outwardly complicated and make it so apparently simple. In the hour we spent being talked through our hands-off demo by creative director Daniel Dumont, we watched from a god’s-eye-view as settlers, trade caravans and soldiers by the hundred scurried across the crisscrossed roads of late game Europe, peddling wares and besieging towns seemingly completely under their own steam. Sometimes Dumont would zoom in to show us something, like what was in the back of a trundling trade cart, but for the most part, Grand Ages’ populace seemed like model citizens. By this we mean they weren’t pestering us.
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